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Patch 3.1 was released on August 14th 2016. It added new badge levels, going from 10 to 20, changed the amount of cards coming from packs and rebalanced a number of cards, as well as moving some of them to the Neutral faction, to allow for more deck variety.

Competitive play[ | ]

  • Tournament mode now has 4 additional card picks, bringing the total to 24.
  • The number of Badge Levels has been expanded from 10 to 20.

Shop[ | ]

  • Age of Dragons Packs are back!
  • Normal Card Packs have been renamed to "Wild Pack" to better indicate they can contain cards of any set.
  • Store packs have been rebalanced with 5 cards, with legendary and epic drop rates increased to maintain an equivalent per-pack drop rate.
  • Premium pack prices have been slightly reduced, and bundle tiers altered.
  • The rewards from timed Mini Packs are now more random

Card changes[ | ]

Neutrals[ | ]

  • Acolyte: Is now a 2/2 with 2 range
  • Armory: Cost increased to 5.
  • Blessing of the Treans: Changed to a standard Melee unit buff of +1/+4.
  • Door Knight: Health increased to 7.
  • Elvish Hunter: Health reduced to 3.
  • Fencer: Decreased Movement to 3 and increased Health to 7.
  • Flux Dabes: Cost increased to 4.
  • Hasan City Guard: Health reduced to 3.
  • Infernal Furnace: Initial damage reduced to 2, cost reduced to 2.
  • Sacrificial Altar: Its cost has been increased to 3 and the Health benefit removed.
  • Shaman: Attack reduced to 1.
  • Troll Gunner: Is now a 1/2.
  • Talibos: Attack increased to 3.
  • Vileroth the Devourer: Health reduced to 5 on account of the card being moved to neutral.

Crusaders[ | ]

  • Dramoth, the Eternal: Heal reduced to 3.
  • Heal: No longer draws a card.
  • Monk: Ability changed to heal 2 instead of granting max health. HP reduced to 7.
  • Shroud of the Redcloacks: Changed to only target units. Castles cannot wear cloaks!

Ninjas[ | ]

  • Hidden Intent: Cost reduced to 2.
  • Shoden, the Zen Master: Viking buff has been fixed to only include lightning. Graphics fixed on all buffs.
  • Vanish: Cost reduced to 2 and cost reduction reduced to 3.

Pirates[ | ]

  • Dread Pirate Robins: Health reduced to 4.
  • Salahar Voyager: Monster price bonus reduced from 7 to 5.

Warlocks[ | ]

  • Flame: Damage reduced to 2.
  • Flames of Eternity: Damage reduced to 2.
  • Hardened Scales: Reduced to +2/+2.
  • Incinerate: Cost increased to 4.
  • Witch Bolt: Damage reduced to 3.

Vikings[ | ]

  • Dragon Bolt: Damage reduced to 2, cost reduced to 2.
  • Iceweaving: Damage reduced to 1, cost reduced to 1.
  • Lightning Bolt: Damage reduced to 2.
  • Ludicrous Strength: Reduced to +5/+5.
  • Rampage: Cost increased to 3.
  • Shattering Strike: No longer has a Focus requirement.
  • Temple of the Five Gods: Cost increased to 3.
  • WAR PARTY!: Cost increased to 5.

Reference[ | ]

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