Patch 3.2

Patch 3.2 was released on August 29th 2016. One of its major changes was the re-introduction of shards as the crafting currency.

New Features

 * Crafting now uses shards instead of Card Points.
 * The crafting cost of the cards were rebalanced to better accommodate players who want to craft more expensive cards. New values are:
 * Common: Disenchant 5 - Create 40
 * Rare: Disenchant 20 - Create 100
 * Epic: Disenchant 100 - Create 400
 * Legendary: Disenchant 250 - Create 800
 * Active players received 800 free shards.
 * It is now possible to disenchant cards even if you don't have more than 3 copies in your collection.

Neutrals

 * Behemothra: Increased Health to 4. It now only gains +1/+1 per Monster summoned, instead of +2/+2.
 * Berserker: Health reduced to 5.
 * Blacksmith: Cost increased to 4, Attack reduced to 1 and Health increased to 3.
 * Bridge Troll: Cost increased to 2.
 * Dancing Swords: Attack reduced to 3 and Health to 4.
 * Darkbender: Health reduced to 1.
 * Filthy Peasant: Health reduced to 1.
 * Fire Drake: Reduced Fire Chain to 1.
 * Guardian: Health reduced to 6.
 * Hasan City Colossus: Now gains only 1 Attack per monster summoned.
 * Headless Horseman: Attack reduced to 3.
 * Ice Drake: Health reduced to 2.
 * Infernal Furnace: Cost increased to 3.
 * Manfish: Health reduced to 2, explosion damage reduced to 1.
 * Minotaur: Attack reduced to 5.
 * Nala'Kir Ajeera: It now only gives random common Monsters.
 * Ramrus: Health reduced to 4.
 * Salahar Rider: Health reduced to 3.
 * Shadow Drake: Movement reduced to 3.
 * The Rat King: Cost increased to 4. It is now a 1/2 unit and summon 4 Rats instead of only 2 (total of 5/6 of stats for 4G instead of 4/5 for 2G).
 * Woodwar: Is now a 3/6 with 1 Movement and has "Awaken: Gain +3 Movement for this turn."

Crusaders

 * Banners of Justice: Now only affects Knights.
 * Heal: Cost reduced to 2.
 * Reckless Knight: Is now a 2/5 with Charge.
 * The Tarius Files: It now has "Last Will: Add two Random Drakes to your hand and they cost (2) less." instead of the old effect.

Ninjas

 * Demon Hunter: Health reduced to 4.
 * Eternity Strike: Reduced cost to 5.
 * Ninja Training: Cost increased to 2.
 * Shoden, the Zen Master: Now costs 7 and is 5/9. His Pirate synergy now also decreases his damage by 1.
 * Spirit Crash: Cost reduced to 5.
 * Will of the Dragon: Cost increased to 3.

Pirates

 * Daggerstorm: Cost increased to 5.
 * Dread Pirate Robins: Attack reduced to 3.
 * King Crab: Attack reduced to 6.
 * Knockout: Increased cost to cast the unit again is now only 2, instead of 3.
 * Master Thief: Attack increased to 4 and Movement reduced to 3.
 * Southport Captain: Now only grants 2 gold.
 * Special Delivery: Damage reduced to 2.

Warlocks

 * Eternal Darkness: Summons 5 Zombies instead of 9. Cost reduced to 6.
 * Professor Headwood: Its Awaken effect now only deals damage to enemies in a 11x3 area around him, instead of the whole board.
 * Rakanoth the World Breaker: Area of effect damage reduced to 4.

Vikings

 * Fenrir: Health reduced to 8.
 * Frozen Storm: Now only affects enemies.
 * Temple of the Five Gods: Cost increased to 5.
 * WAR PARTY!: Now costs 7 and gives all your units -1 Movement instead of +1 Attack.

Reference

 * Monster Island Patch 3.2 on Reddit.