Cards

Cards are the basis of Cards and Castles, which are sorted by type and rarity. Cards can be acquired only through card packs and by winning tournaments.

Type
There are four variations of a card, which are spells, buildings, units, and obstacles.

Spell

Spells are cards that can produce a wide variety of effects:
 * Heal
 * Increase Stats: Health, Attack, Movement, Range
 * Damage Units/Destroy Units
 * Draw cards
 * Move units/buildings
 * Increase/Decrease a card's gold cost

Building

Buildings are cards that summon a construction that has a wide variety of effects. These effects are active so long as the building is not destroyed.

Some of the buildings affects are:
 * Damaging units
 * Increasing Stats: Health, Attack, Movement
 * Enabling chain damage
 * Pushing units
 * Decreasing Stats: Movement
 * Draws cards
 * Increase the cost of enemy spells

Unit

Units are cards that summon entities that perform an even wider variety of effects.

Here are a few:
 * Units can move/attack
 * Units can heal other units
 * Units can spawn other units
 * Units can Awaken other units
 * Units can deal area damage to other units

Obstacles

Obstacles are cards that summon a construction, but are intended to hinder the opponent. Keep in mind that these constructions can also hurt the summoner's units as well.
 * Deal Damage
 * Inflict Freeze
 * Deal damage upon destruction
 * Block off a particular area

Rarity
Rarity is determinant of how often it drops in card packs, and is a rough indicator of the cards strength.
 * Basic - Indicated by the lack of an emblem. Cannot be crafted nor disenchanted.


 * Common - Indicated by a grey emblem. Costs 40 shards to craft, disenchants for 5 shards.


 * Rare - Indicated by a blue emblem. Costs 100 shards to craft, disenchants for 20 shards.


 * Epic - Indicated by a purple emblem. Costs 200 shards to craft, disenchants for 50 shards.

The shiny versions of cards can be crafted and disenchanted for more shards:
 * Legendary - Indicated by a gold emblem. Costs 800 shards to craft, disenchants for 200.
 * Common - Costs 200 shards to craft, disenchants for 40 shards.
 * Rare - Costs 400 shards to craft, disenchants for 100 shards.
 * Epic - Costs 800 shards to craft, disenchants for 200 shards.
 * Legendary - Costs 1600 shards to craft, disenchants for 800 shards.

Drop rates
Drop rates of cards from packs are the following: Additionally, every card has a 5% chance of being shiny.
 * Common have a 61% drop rate.
 * Rare have a 25% drop rate.
 * Epic have a 10% drop rate.
 * Legendary have a 4% drop rate.